AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Australia - Q1 2022
Explore the performance of the top 5 anime games on the Android platform in Australia during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 anime games on the Android platform in Australia showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular titles.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in its weekly revenue, starting at approximately $35K at the end of December and peaking at around $50K in the first week of January. The revenue saw another peak at $28K towards the end of March. Weekly downloads remained relatively stable, hovering around 200 downloads per week. Active users showed a slight decline from 4.3K to 3.5K over the quarter.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., saw its highest weekly revenue of about $57K at the end of December, with a notable dip to approximately $5.3K in early February. Downloads varied significantly, with a peak of 1.1K in the last week of March. Active users showed a slight increase from 9.2K to 9.7K by the end of the quarter.
Yu-Gi-Oh! Duel Links by KONAMI had its highest weekly revenue at around $23K in mid-January, with a low of about $3.3K in mid-March. Downloads started strong at over 500 in early January but dropped to around 270 by the end of March. Active users peaked at nearly 1.9K in late January before gradually declining to approximately 1.3K.
The Seven Deadly Sins from Netmarble reached its highest weekly revenue of about $21K in early January, with the lowest being around $3K in late February. Weekly downloads peaked at 259 in early January but fell to around 137 by the end of March. Active users fluctuated, peaking at 1.9K in early January and ending the quarter at about 1.4K.
ONE PIECE TREASURE CRUISE-RPG by Bandai Namco Entertainment Inc. saw its highest weekly revenue of approximately $19.6K at the end of December, with a low of around $2.8K in mid-March. Downloads remained relatively low throughout the quarter, peaking at 209 in late January. Active users showed minor fluctuations, starting at 519 and ending at 398.
For more detailed insights and data, visit Sensor Tower.